Wednesday, June 1, 2016

Lab 28: Bone Tool

      In Adobe Flash CS6, there is a very interesting and useful tool called the bone tool. Just by the name you might not have guessed what it is used for, but it makes sense after you do. It is the tool to make objects and shapes to move smoothly as an armature which is essential to creating animations. So in this lab, this is what we have to do. Create an short animation of something, anything using the bone tool. To use the bone tool, you need to first create a origin point to be the center point of the shape, then create other points and those points will act like joints, like our body parts.

     In this lab I decided to create a blue robot running...and that's basically it, not much to explain. I first created a few shapes, for the head, body, hand, and legs, and a gradient background. The main part are the legs, because that is the part that I used the bone tool to make it look like it is running by create a center point between the body and the legs, a point each at the knees, and a point each at the foot. Then just move everything like a motion tween. I wanted to make it look like it is a gif the goes continuously, but the timing was too difficult, but I will try again next time.

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