Tuesday, May 23, 2017

PBJ Drive

At 04/21/2016, NHS had organized a Peanut Butter and Jelly Drive for 2 hours. We made Peanut Butter and Jelly Sandwiches are those in need.

Community Service: Fund Raise

03/11/2016


2 and a half hours of Community Service with Khirul, Sean, and Aarish.  We raised money for the school by selling snacks and water during the parent-teacher conference.

Saturday, June 11, 2016

Project 7: Flash Portfolio

      This is our last project of the year. In this project, we have to use the video that we have created for lab 29, and the pop-ups created in lab 30 and further enhance it into a fully functional Flash e-portfolio that showcases all the labs and projects we created using Adobe Flash CS6. We have to create links of the labs and projects inside this Flash-portfolio. One advice from my teach is to not write the link to the remote server, because if the website is taken down, the links will not work anything.

      In my project I created 3 scenes. The first for the video, the second for the labs, and the last for my projects. The first scene is the same as what is done in lab 30, but I have added the buttons which will be seen and used in every scene. In the project scene, we only did 3 projects with Flash excluding this one, so there wasn't too much to put, so I have just 3 links and an image of each. On the lab scene, I simply just added all the links to it. But it felt too plain and lack of design, so I rearranged every link in the lab scene, made room in the middle and made it a preview space, so when u hover a link, there are images and examples to shown. I posted 2 videos in my web page, the first one is the one without the lab preview option, and the second one is with the preview option so to show the difference.

http://techteach.us/DD2015/HJiahua/Projects/Project7/PR7_Jiahua_DD.html

Friday, June 3, 2016

Lab 30: Flash Pop-ups

      In this lab, we need to use our videos that we just created in the previous lab for our flash portfolio and added pop up symbols using Adobe Flash CS6. This means that we need to learn to code it with Action Script, so we watched a video from adobe of it. It was very helpful. We first need to convert our mp4 or mov file to flv file by using Adobe Media Encoder, because that is the format that works best with Flash. Then in import it into out stage. We get to choose different type of playback buttons to add to our video. Then we set up cue points in the video, which are the time to cue the symbols to come out.

      Now when the video goes to certain length, symbols related to what I am talking about will pop up and disappear after a few seconds. This requires the codes we learned from the video. For example, when I mention something about Photoshop in the video, a symbol that I have created with Flash will pop up in the screen, then disappear after a few seconds. All of the symbols are created through Flash based on the original design with alterations.

Wednesday, June 1, 2016

Lab 28: Bone Tool

      In Adobe Flash CS6, there is a very interesting and useful tool called the bone tool. Just by the name you might not have guessed what it is used for, but it makes sense after you do. It is the tool to make objects and shapes to move smoothly as an armature which is essential to creating animations. So in this lab, this is what we have to do. Create an short animation of something, anything using the bone tool. To use the bone tool, you need to first create a origin point to be the center point of the shape, then create other points and those points will act like joints, like our body parts.

     In this lab I decided to create a blue robot running...and that's basically it, not much to explain. I first created a few shapes, for the head, body, hand, and legs, and a gradient background. The main part are the legs, because that is the part that I used the bone tool to make it look like it is running by create a center point between the body and the legs, a point each at the knees, and a point each at the foot. Then just move everything like a motion tween. I wanted to make it look like it is a gif the goes continuously, but the timing was too difficult, but I will try again next time.

Sunday, May 29, 2016

Lab 29: Self Introduction

      In this lab, we create a video for our flash portfolio with is a future project that will be completed by the end of this school year. This video is ourselves talking about everything we have learned in the web design acadamy in the last two school years as well as introducing what this class is about to the audience. In my video I introduced the academy of web design, explained what it is and what are the benefits of it. Then I talked about the software that I have used and learned in this class, and what I use them fore. I also mentioned a few of work that I have done and talked about how I feel about this class.

      The making of the video was not so easy for my. I am not good at writing, reading, and I already have trouble talking to people, so talking in front of a camera was even worse. I recorded a few times at school, but I messed up every single time, so I ended up filming at home. It was actually better, because I feel more comfortable speaking at home, and I have a good camera and a very nice microphone at home, which can produce a much more higher quality video than using the webcam of the MAC in school. I could even dress up a little for the video, which is a good compromise for my bad talking.

Wednesday, May 18, 2016

Project 6: Creating a Game

      For project 6 we have to create a game that is attractive, creative, clear, one that has good controls and have sounds. The game should be interesting and fun with contrasting colors and original graphics, clearly written rules, have sounds that feels and reflects the feel of the game, good controls with no errors with Actionscript. I decided to create a simple game targeting a younger ages of audience that mainly forces on good graphics and easy to navigate, so I created all the graphics myself within Adobe Flash CS6. This game is more like a interactive story, but it is also a game. My game is about the character going through a mysterious secret dungeon, but in order to find what he was looking for, the player of the game have to help him to pass all challenges and make the correct decisions.

      The game begins with the character coming to the door of the dungeon with a map on his hand while riding on a futuristic hover board. The user will need to click on the door to go to the next scene. Then the board that the character and the player will see will show what is required to for the character to find the treasure, which is by passing all three levels. This first level is to pass very simple maze where the character have to go to the destination without falling into the rivers. This may seems easy, but this was the scene that require most coding. After this level was passed, next is to answer a very ridiculous question that doesn't make much sense to myself either, but that is the point, to trick the player so the game is not too easy that it become to boring. If the correct question is selected,the player will be presented with the answer, then the scene of where all the treasures are at. But the treasure box is very secure and it needs a very specific object to open it. This is the third level where the player have to choose the correct object in the scene to win the game. But anything went wrong during the three levels, the game can be restated. 

http://techteach.us/DD2015/HJiahua/Projects/Project6/PR6_Jiahua_DD.html