Sunday, May 29, 2016

Lab 29: Self Introduction

      In this lab, we create a video for our flash portfolio with is a future project that will be completed by the end of this school year. This video is ourselves talking about everything we have learned in the web design acadamy in the last two school years as well as introducing what this class is about to the audience. In my video I introduced the academy of web design, explained what it is and what are the benefits of it. Then I talked about the software that I have used and learned in this class, and what I use them fore. I also mentioned a few of work that I have done and talked about how I feel about this class.

      The making of the video was not so easy for my. I am not good at writing, reading, and I already have trouble talking to people, so talking in front of a camera was even worse. I recorded a few times at school, but I messed up every single time, so I ended up filming at home. It was actually better, because I feel more comfortable speaking at home, and I have a good camera and a very nice microphone at home, which can produce a much more higher quality video than using the webcam of the MAC in school. I could even dress up a little for the video, which is a good compromise for my bad talking.

Wednesday, May 18, 2016

Project 6: Creating a Game

      For project 6 we have to create a game that is attractive, creative, clear, one that has good controls and have sounds. The game should be interesting and fun with contrasting colors and original graphics, clearly written rules, have sounds that feels and reflects the feel of the game, good controls with no errors with Actionscript. I decided to create a simple game targeting a younger ages of audience that mainly forces on good graphics and easy to navigate, so I created all the graphics myself within Adobe Flash CS6. This game is more like a interactive story, but it is also a game. My game is about the character going through a mysterious secret dungeon, but in order to find what he was looking for, the player of the game have to help him to pass all challenges and make the correct decisions.

      The game begins with the character coming to the door of the dungeon with a map on his hand while riding on a futuristic hover board. The user will need to click on the door to go to the next scene. Then the board that the character and the player will see will show what is required to for the character to find the treasure, which is by passing all three levels. This first level is to pass very simple maze where the character have to go to the destination without falling into the rivers. This may seems easy, but this was the scene that require most coding. After this level was passed, next is to answer a very ridiculous question that doesn't make much sense to myself either, but that is the point, to trick the player so the game is not too easy that it become to boring. If the correct question is selected,the player will be presented with the answer, then the scene of where all the treasures are at. But the treasure box is very secure and it needs a very specific object to open it. This is the third level where the player have to choose the correct object in the scene to win the game. But anything went wrong during the three levels, the game can be restated. 

http://techteach.us/DD2015/HJiahua/Projects/Project6/PR6_Jiahua_DD.html